# Project Description
"Developed as part of a collaborative prototype. I was responsible for the entire technical execution, including environment assembly, lightning design, and event scripting. Although development is currently on hold, this project served as a deep dive into 3D horror mechanics and advanced lightning pipelines."
# Key Highlights
• Designed horror atmosphere using baked lighting and shadow management for better performance.
• Applied basic optimization techniques such as visibility control and geometry management.
• Replaced real-time volumetric fog with custom fog styling to maintain atmosphere while reducing rendering load.



