10 Feb
10Feb


# Project Description

"Developed as part of a collaborative prototype. I was responsible for the entire technical execution, including environment assembly, lightning design, and event scripting. Although development is currently on hold, this project served as a deep dive into 3D horror mechanics and advanced lightning pipelines."

# Key Highlights

• Designed horror atmosphere using baked lighting and shadow management for better performance.
• Applied basic optimization techniques such as visibility control and geometry management.
• Replaced real-time volumetric fog with custom fog styling to maintain atmosphere while reducing rendering load.  




performance profiling and wireframe analysis
Character Implementaion in the game engine
Volumetric fog implementation
Comments
* The email will not be published on the website.
I BUILT MY SITE FOR FREE USING